|3ds Max 9.0|
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The file and materials are designed to be used with mental ray; the drum shells are shown in black, but are cylindrically mapped and ready for a texture if desired. In the previews, the kit is in a simple room, walls, floor, ceiling, 5 area lights, rendered only with final gather and shadows (MR). The polygon count is high, but one cound render this model at a distance of 1 foot and it wouldn't matter. In the thumbnails, samples per pixel was set to between 1/4 & 4, but in hires_kit.jpg (see below), it was set to between 16 & 64 to show the detail level possible. For convenience, the final gather & shadow map files used in these renderings are provided as accomanying products, if you so choose to use the lighting in the max file. It is currently set up with FG freeze, and shadow maps are not rebuilt.