Doe (FUR) (ANIMATED)

All Extended Uses
Included Formats
Apr 24, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:667079
Published:
Geometry:Polygonal Quads only
Polygons:10,594
Vertices:10,818
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
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Description
High Detailed Photorealistic Doe (female deer), UVmapped, smoothable, fully rigged and animated, made with Maya - Shave and A Haircut for fur.

This model has been modeled with a clean topology based on quads and loops.

High resolution textures (main color texture is .TGA)

color: 4096x4096
specular : 4096x4096
diffuse : 4096x4096
bump: 4096x4096

This asset comes fully rigged and with the following animation sets:

1) Death (1-33)
2) Walk loop   (100-119)
3) Breath   (200-234)
4) Run loop   (300-310)
5) Eat   (400-499)
6) Look by side   (500-599)
7) Attack   (600-650)
8) Gets hit (700-750)
9) Agressive (800-834)

Formats included:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

The Maya 2011 formats are set with the '3' hotkey for the geometry approximation preview and render.

Total Polycount (quads): 10594

Total: 10594
main mesh: 5734
eyeballs/corneas: 256
gum/teeth/tongue: 4604

SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore)
--4 different hair systems for a total of 450k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).

RIG NOTES:

This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs,
joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
nine animation sets have been included in frames 1-834 and are defined below:

1) Death (1-33)
2) Walk loop   (100-119)
3) Breath   (200-234)
4) Run loop   (300-310)
5) Eat   (400-499)
6) Look by side   (500-599)
7) Attack   (600-650)
8) Gets hit (700-750)
9) Agressive (800-834)


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A version without fur is also available ID: 549540

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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