This is the Dodge Dart 2013
Highly detailed model rendered in Mental Ray
The poly count can be changed by adjusting the TurboSmooth modifier iterations. Or you can change to MeshSmooth if you want. Polygons counted from all of the car including interior (but, without scenario in a separated layer). All images were rendered at level 1.
367402 verts in 0 subdivision level.
439226 polys in 0 subdivision level.
613996 verts in 1 subdivision level.
927852 polys in 1 subdivision level.
Some parts of the car were grouped and applied TurboSmooth to facilitate the change of level. Or you can ungroup (or open group) and change each part separately.
There are no bitmap texture, all material is native library Mental Ray and 3Ds Max like a: noise, checker, falloff and gradient ramp. All material are inside of DodgeDart2013.mat zipped with the 3D file.
The first 12 images were rendered in Mental Ray. The 6 first in 2010 and the 6 last in 2012.