Destroyed City 3D model. No building mesh repetition. Set uses 62 power of 2 textures (used across multiple buildings). Set contains over 1,000 unique buildings.
Scripting language used to generate this model can be applied to any street network. If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set.
Model consists of 2,250,921 polygons spread over approx. 500m x 400m. Over 1,000 unique buildings. No mesh repetition between mass structures. Small items of detail (tables, chairs, barrels, vehicles, trees etc.) are repeated. 3ds Max lighting rig and cameras are included - ready to render preview images.
Please Note: Textures are supplied only in the 3ds Max and Maya MB zips - download one of these archives whatever format you require.
Texture Res: 62 bmp textures in power of 2 resolutions. Mostly 256 square, some 512 and 512x256. An untextured version of this set is also available at a lower price. Please note: mesh nodes are split ' one per material'. Each material has its own mesh-node consisting of polygons spread out over the scene.
3ds Max version of the model contains lighting rig and cameras used to create the preview images.