Deer

All Extended Uses
Included Formats
Dec 5, 2011
CheckMate Pro Certified
Maya 2009ma/mb Native mental ray
Other Formats
Autodesk FBX fbx Default Scanline
OBJ obj/mtl Default Scanline
3D Model Specifications
Product ID:536826
Published:
Geometry:Polygonal Quads only
Polygons:11,686
Vertices:11,916
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
5 Ratings Submitted
Product Rating
PolyTron
Sep 16, 2010
A very beautiful 3d model. This has a perfect mesh, ready for meshsmoothing. I will use this for a real time application so the lowest resolution is only needed, but even that looks incredibly nice. Being a 3ds max user I had to import the FBX version, but that was no problem at all. The import was flawless and works perfectly. This is a top of the range product, I highly recommend this to anyone interested in purchasing high quality artwork.
mattiasmalmer
Aug 26, 2013
top notch!
joelaff
Oct 28, 2014
Well built model. Nice textures. Was easy enough to rig and animate.
Description
High Detailed Photorealistic Deer (White-tailed), UVmapped and smoothable, made with Maya (no plugins needed)
Ready to render exactly as you see above.
(***If you' re looking for the rigged and animated version - PRODUCT ID: 542770)

High resolution textures (main color textures is .TGA)

color: 4096x4096
specular : 4096x4096
diffuse : 4096x4096
bump: 4096x4096


Formats included:

.ma (maya 2009 ascii)
.mb (maya 2009 binary)
.obj (alias wavefront)
.FBX (Kaydara)
-----------------------

This model has a clean geometry based on quads and loops. It is NOT rigged.
(Ready to render exactly as you see above)

The Maya 2009 format is set with the '3' hotkey for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2009 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned

All formats (.ma .mb .ob j.fbx) polycount (quads):

Total: 11686
main mesh: 6826
eyeballs/corneas: 256
gum/teeth/tongue: 4516

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The images on white background have been made for presentation purpose as per Turbosquid request, the actual light rig is including ground shadow setup (see the other renderings with coloured background)

NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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