| These files contain a maya project for a rigged and animated deer. deer is rigged and animated The model consists of 488 tris the rig consists of a parented controllers along the spine, a head control foot controls tail controller ik/fk switch for front legs to animate a cycle in place animate foot controls in a cycle, then displace using deer_world to animate over complex terrain leave deer_world in place animate by displacing deer_root (center of gravity) and foot controls animations are on the following frame ranges: bind pose 0 walk 1-33 run-jumping 40-60 attack 70-120 idle 130-190 Death 200-230 |