Dave

All Extended Uses
Included Formats
Sep 16, 2011
CheckMate Pro Certified
3ds Max 09 Native Default Scanline 00
Other Files
Ztl.zip
26Jan2013_dave_rigged_safely.zip
Dave rigged with safety items (see the thumbnail)
additional_tex.zip
3D Model Specifications
Product ID:541270
Published:
Geometry:Polygonal Quads/Tris
Polygons:9,643
Vertices:10,435
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2008
Currently sells 45 products
Achievements:
10 Ratings Submitted
Product Rating
Hugo Escobar
Aug 2, 2010
ilr
Oct 7, 2011
I always liked dmk76 models. all of the greatest quality, very easy to work with, very flexible. Possibly best models you can find these days.
dmk76, thank you!
Commander_Krill
Dec 1, 2013
Great Model. but i am having problems applying Biped Motion files to it.. any where i can download a simple Talk scene. as i need it.. thanks
adamjamessinclair
Dec 5, 2013
Great Model! I use it in most of my videos!
Reel Pictures
Jul 15, 2014
Echo most of the responses above. This is a fantastic and complete model. Very versatile to be used in many situations. Have had no issues applying .bip or other motion capture files to the model. Best rigged 3ds Max model around...extremely good value for money.
Description
See the static version for non-Max users: Product ID: 522475

Dave is a realistic model of male that has been originally modeled in 3ds Max 9 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might need to reduce to render. To make the renders I actually used 60% of original textures size Max.

Dave is originally bald and has two types of hair to wear – two polygonal hairs with opacity maps and native 3ds Max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Previews were rendered with 3ds Max’s Scanline renderer, three spots and a skylight. No third party plug-ins or renders used in the scene. No post works on the images, only captions were added.

Model is symmetrical. Units = cm. Dave’s height is 180 cm. Rigged with “skin” modifier and with all the clothes. Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Character studio biped with additional bones is being used. Two twists for upper arm, forearm, thigh and calf.

Object ‘body’: 5615 polys and 5658 verts (5613 quads and 2 tris - 0,04%)
All objects: 27435 polys (27275 quads and 160 tris - 0.59%).
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