Attention!!! Bones, Rig, Animation, are added only in the Cinema4D R12 format. New version of model of person Dave is added. The model is ready to animation. Bones, rigging are created, hair are added. Test animation is added. It is possible to download and look at it. Control over clothes is carried out by standard means Cloth of version Cinema 4D R12. The character is executed in real scale and has real growth of 187 centimeters. Remember!!! When you create new animation, it is necessary for you to return on a frame '0', to remove all keys of animation created by me. Then to create own animation of the character. The clothes will be at a stop and not to have influence of bones and a body on it. That the clothes moved together with the character it is necessary to count 'Cache' - for each element of clothes. For a shirt separately, for jeans separately and for hair. In this version sports sun glasses Oakley are added.
For other versions of model there are no bones and control facilities clothes. ***************************** Photo-realistic model of a man's human body. Model includes a full body, jeans, boots, shirt. Original format: Cinema4D R10.5 Highly realistic model of man. In archive the clothes are added: jeans, boots, shirt. Textures in archive. Body Texture - not full (textured only head and hands) 3500x3500 pics, 30MB - textures archive size. Texture size for jeans, boots, shirt: 3500x3500 pics.
******************************** Added format of model - 3ds max 2008. For this format used modifier Hair and fur - created hair of character. And created new skin (SSS fast skin shader) for mental ray. Texture not full body, only head and hands. In a format 3ds max - the character has no bones and rigging. There is no dependence of influence of a body of the character on clothes. Pictures rendered: Mental Ray render - 3ds max 2008. ******************************** In August, 2010, are created new qualitative textures for hands and a head of the character. ******************************** In format MAYA 2011 is: 3d model the character and clothes, textures, simple materials (without qualitative options), simple system of bones - without IK - controlers. Control of management by eyes of the character is made. The clothes module isn't connected to a shirt and jeans of the character, and bones operate only a body of the character and boots, but not clothes. There are no hair.
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