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D5_C1_01_Panavision Camera

All Extended Uses
Included Formats
3ds Max 2010
OBJ
3D Model Specifications
Product ID:588456
Published:
Geometry:Polygonal
Polygons:561,509
Vertices:326,606
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2003
Currently sells 543 products
Achievements:
1 Rating Submitted
Product Rating
cmatias
Nov 20, 2012
as it looks like on the previews
Description
D5_C1_01_Panavision Camera                                       
Poly: 561509
Vert: 326606

PRODUCT DETAILS
Cinema camera

FICHA DE PRODUCTO
Camara para filmar peliculas de cine


FILE DETAILS
Available Formats: . max and .obj (on .zip Folder)
    *Cont.
                  - .max: 1 file: version 2010, WITH VRAY MATERIALS, ready to merge on scene
                  - .max: 1 file: version 2010, WITH MENTAL RAY MATERIALS, ready to merge on scene
                  - .obj: 2 files: (different topology)
Textures: included maps, mapped objects (objects and maps are named properly, according to the model)
Topology: -.max: Low poly model (to optimize scene)
                  -.obj: Low poly model (to optimize scene), and High poly (with smooth topologize)
Scale: Realistic; ratio 1 max unit = 10cm (Metric system)
Linked objects not grouped

Gizmo location: in the center of the bottom of the model
Xyz location model: 0,0,0

FICHA TECNICA DE ARCHIVO
Formatos: max y .obj (En carpeta .zip)
*Cont.
             .max: 1 archivo: version 2010, CON MATERIALES VRAY, listo para importar en escena
             .max: 1 archivo: version 2010, CON MATERIALES MENTAL RAY, listo para importar en escena
             .obj: 2 archivos: (con diferente topología)
Texturas: mapas incluidos y mapeado UVW (los objetos y mapas estan nombrados propiamente, segun el modelo)
Topologia: -.max: Modelo con pocos poligonos
                  -.obj: 1 archivo con pocos poligonos (para optimizar escena , y 1 de topología suavizada
Escala: Real, a proporcion de 1 unidad de max = a 10 cms (sistema metrico)
Ojetos emparentados y no agrupados

Ubicación del gizmo: al centro de la parte baja del modelo
Ubicación del modelo en xyz: 0,0,0


Notes: Sample rendered Images with VRAY and MENTAL RAY engines
            Nice Modeled Camera designed for subdivition algorithms.

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