This is a cutlery set.
One soup spoon.
One dessert spoon.
One tea spoon.
Just add your stainless steel or silver material and you are done.
The model is set to real world scale.
Each spoon, fork and knife are separate objects.
Each object is a single mesh.
Dessert 490 verts. 488 polys.
Fork 874 verts. 872 polys.
Soup spoon 490 verts. 488 polys.
Knife 452 verts. 450 polys.
tea spoon 490 verts. 488 polys.
All object origins have been placed at the base of the objects. All objects have been place at world centre, when you open the file all objects are placed on top of each other this is done to keep any errors from happening regarding the position of the origin point. Just select each object and move to desired position.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
The materials will have to be applied manually.
Model is rendered in Cycles and Blender internal.