creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios

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Swamp Stalker (Rigged)
$100.00
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
creature rigged 3d ma - Swamp Stalker (Rigged) by GrindFlow Studios
---General---
This high quality creature model was created using ZBrush 3.5r and Zbrush 4 and then rigged using Maya 2012's standard rigging and skinning tools. The model was designed for use as a real-time asset for video games/simulations.

---Materials & Textures---
This model was rendered using a Mental Ray SSS Shader. The first two images provided were rendered with adjusted render settings to display more detail. The rest of the images were rendered with the 'Production' rendering preset.

Included Texture Maps:

Diffuse (jpeg)
Normal (png)
Specular (jpeg)
Epidermal (jpeg)
Subdermal (jpeg)

Texture maps are all original images created with ZBrush's painting tools and edited in Photoshop when needed.

---Rig Info---
This model was rigged and skinned using standard Maya rigging procedures including a Maya joint system, simple ikhandles, and NURBS curves for controls. Also included are left and right ik/fk switches for all four limbs if needed. Control objects for the head and tail contain Channel Box controls for opening/closing the mouth, adjusting the facial spikes, curling the tail's end, and adusting preset positions for the tail base. The spine was rigged with an advanced twist setup for animating realistic spine movements automatically.
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Product File Downloads
Maya 2012 (.ma, .mb)  17 MB
Renderer:mental ray
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Native file format:Maya 2012
Product ID:635293
Published:Oct 24, 2011
Geometry:Polygonal
Polygons:16,220
Vertices:16,287
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Product Rating
Unrated