This concrete barrier was designed for use in real time applications such as games. It was originally modeled in 3DS Max 2010. Renders are done in real time with a DirectX shader to best represent how this model will look in a game engine. Shader and lighting setup not needed to use this product and not included.
The normal map was baked from a high poly model to create great detail with a low poly count.
-1024x1024 diffuse, normal and specular maps in .tga format
-UV Unwrapped by hand to make best use of the UV space
-Texture paths are relative and should appear without further work
-Tested in the Source Engine
-Model scaled to approximate real world size (inches)
-Model centered at origin
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!