A high definition concept sports car model.
* All the objects in the scene are modeled using subdivision technique, so the detail level can be adjusted as necessary, to fit scene-specific needs.
* Lights are controlled via simple 'switches' (not-renderable, see thumbnail), which utilize 'reactor controller' to turn lights on or off.
V-Post 'glow image effect' (primary and secondary glow) is also reactor controlled, to be used in dark scenes or foggy conditions.
* Meshsmooth iterations is set to '0' by default in viewports and '2' in rendering.
* Three OBJ files included (with different detail settings).