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Compass

by 3pix
All Extended Uses
Included Formats
3DS
DXF 2004
3ds Max 7.5
Other Files
CompassMray.mat
MAX mental ray materials
CompassStandard.mat
MAX standard materials
Maps.zip
map files
3D Model Specifications
Product ID:324321
Published:
Geometry:Polygonal
Polygons:0
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since September 2006
Currently sells 2 products
Achievements:
93 Ratings Submitted
Product Rating
Description
Nice simple old style compass provided with both standard and Mental Ray materials. Standard materials use the max gold, I had altered it in mental ray, I prefer it to look more like dark pewter.

The mental ray version uses a DGS material for the face and wood, giving it a nice lacquered look. Glass uses a dielectric shader with caustics turned on. I opted out of creating a convex cover, didn’t want to distort the face when rendering. Metal lume shader for the accent metal, easy to change it to gold or silver if desired.
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Included my mentalray still setup which consists of two area lights, phototable backdrop and an enclosing cube to limit the photon trace. I have also colored the walls and use them for subtle reflective light when I want to add a bit more interest to products I render that by themselves aren’t that interesting to look at (kick the photons way up, and add gloss/specular to the wall materials, add color to grey walls as you like).

Note in mental ray setup, I keep my exposure a bit flat, I prefer to tweak after render, just change the exposure settings in the environment dialogue if you want to render brigher and with more contrast.

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