A classic twin bell alarm clock with a lot of details. This clock was modeled with Blender 2.73 and rendered in Cycles.
|| GEOMETRY ||
Clean geometry, only quads. No ngons! For full and easy geometry control all parts are separated and all used modifiers are not applied.
|| TEXTURES ||
This model uses a image texture (jpg) at 1700 x 1700 pixels for the clock face and a second one at 2048 x 2048 pixels as bump map for the back side of the clock.
|| MATERIALS ||
6 materials created with nodes for Cycles Render.
- black paint
- black paint with bump
- clock face
|| COMPOSITING ||
Compositing setup to render the model isolated from the environment with alpha values as background included.
|| RENDERS ||
- renders created in Cycles Render at 1.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| SCALE ||
The model is in real world size and scale.
X = 0,126m (Blender units)
Y = 0,104m (Blender units)
Z = 0,166m (Blender units)
|| EXPORTED FILES ||
This model was created with Blender. Only the blend file includes materials, textures and modifiers. All other formats have been exported and including only the mesh!