Clarisse is a typical poor farmer and herbal scion pulling through the neomedieval period, at times accused for being a witch. A model and actress in a former life, her tenure is now reduced to humbler prospects and grittier aspects.
Included contents: the female model animated with Skin modifier, polygon hair (Cloth or hierachical animation), a bra and trousers (Skin and/or Cloth), wrapper leggings (Skin), wrapper shoes (Skin and/or Cloth), sack cloth cape (Skin or Cloth). All individually skinned or clothed. Cape and hair are driven by Skin wraps from simulated proxy objects. The rig is made with standard Max Bones.
Some objects have subdivision activated for renders. All textures power of two. The model can be driven by Skin modifiers only (for realtime applications), but cloth simulation is obviously a better option.
The cloth simulation is already in the Max file. Cape texture and colors can be changed in it's material hierarchy. There are normal maps on the cape, leggings, shoes, bra and trousers.
A pitchfork and leaf-covered ground included. Poly count is only for Clarisse, her clothing and pitchfork.
Standard Max materials used, rendered with only Shadow lights (very quick renders). Scene will render as seen in the previews.
Height around 1.8 meters in Max.
3D Studio Max 9 file.