City Cinema 4D

All Extended Uses
Included Formats
May 2, 2013
CheckMate Lite Certified
Cinema 4D R13 Native Advanced Render
3ds Max 2010 Native Default Scanline
3ds Max 2010 Native V-Ray 2.0
Maya 2008 Native mental ray
Softimage 7 Native mental ray
Other Formats
Autodesk FBX
OBJ
3D Model Specifications
Product ID:737702
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,137,592
Vertices:3,276,446
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 156 products
Achievements:
12 Ratings Submitted
Product Rating
Description
PolyTron presents a 3D model of a vast city, containing enough areal for nearly limitless visualizations.

• This model is suitable for use in broadcast, high-res film scenery, advertising, design visualization, and more.

• This city scene is ready to use and will render as seen in the preview images. All images are straight from Cinema 4D R13 using Advanced Render, no post processing or Photoshop editing has been used.

• No third-party renderer is needed. This product will render out-of-the-box when the render button is hit.

• Camera and lighting are included in the file.

• The geometry in this product has very clean topology and has been professionally modeled.

• The majority of polygons are quads, only a little more than 1 percent of the geometry is triangular polygons. Scene statistics:

• Quads: 2110307 = 98.7207 %
• Tris: 27347 = 1.2793 %
• NGons: 0 = 0%

• All texture maps are hand painted based on photographic reference in some cases.

• All materials and textures are meticulously tweaked and adjusted for a nice look and feel. All objects have been UV mapped, smaller object have UV unwrapping, but larger items like buildings, have tiled mapping.

• There is even a hand painted, unique, yet very versatile hdri image included in the product.

• There are 160 texture maps included. Types of textures: Diffuse, bump maps, reflection maps and 1 HDRI map for the environment and lighting.

• The model has been built to real-world scale with centimeters as units, 1 unit = 1 centimeter.

• All objects have realistic scale.

• The scene management is easy; objects have been grouped and logically named. You can easily leave out elements for more targeted rendering by hiding groups.

• Objects are centered at 0,0,0. All objects have 1.0 scale and no transform information is present.

• The scene contains in total 176 objects.
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