This is a low to medium-resolution real-world-scale model of a young woman. Because she is so easy to pose, we call her 'Posy'.
Posy comes with:
- different clothes
- different hair-styles
- variable make-up
- variable eye-color
- variable breast-size
- a full set of facial expressions (morph-targets)
Most of those features can be adjusted simply by using sliders in the User-Data.
An animation of 'Posy' walking on high-heels and waving to the camera is included.
Also the poses you see in the thumbnails have been included:
Frame 0 = Binding-Stance
Frame 5 = shy
Frame 7 = hurting foot
Frame 15 = on one foot
Frame 20 = hands on hips
Frame 22 = sitting on sofa
Frame 25 = laying on sofa
Frame 91 to 298 = animation (walking on high-heels and waving to the camera)
Poly/Vertice-count for all 34 included objects together = 43991 Polygons, 42543 Vertices
The count for the individual objects can be found in one of the thumbnail images.
All objects with texture-maps are UV-mapped.
The model is for use with C4D-R14-Studio.
It will also work with versions C4D-R13-Studio and C4D-R12-Studio (R12 has no Visual-Selector).
The model is fully rigged with a custom IK-rig that makes it extremely easy to pose or animate.
The spine uses an integrated Spline-IK, the fingers use FK, controlled by User-Data-Sliders.
Jaw and eyelids use FK, controlled via User-Data-Sliders on the Head-Controller.
Facial expressions are controlled by sliders on a Pose-Morph-Tag.
There are also some special morph-targets:
Breast-size: you can vary the breast-size. Using this slider will also influence the shape of the clothing.
PushUp: you can vary the breast-shape. Using this slider will also influence the shape of the clothing.
Waist: you can vary the thickness of the waist. Using this slider will also influence the shape of the clothing.
Shoes: you can change the shape of the feet so they won't clip the shoes.
Jeans/Boots Morph: this lets you 'tuck' the jeans into the boots.
All clothing has been modeled to fit rather tightly so you should not layer the clothes. Otherwise the inner layers would clip through the outer ones.
In other words: if Posy is wearing the sweater, take off her bra first. (Don't worry - gravity is not used in this project ;-)
In extreme poses there may be some bit of Posy clipping through the clothes. If that is the case, just delete the polygons showing through.
Just be sure you have a safety copy of the project and don't delete vertices.
A detailed explanation of the rig and some tips on speeding up the view-port while posing/animating are given in the 'PosyRigDemo' movie that you can download.
A 'Visual Selector' is provided to access the Control-Objects and the different clothes to mix and match.
This selector will however not be present if you use C4D-R12; but you can select the controllers in the view-port or the 'Object-Manager'.
Special feature: when a clothing item is not 'Visible in Editor' and also not 'Visible in Renderer', its Skin-Object is automatically disabled to speed up the view-port display.
The textures (.jpg) for 'Posy' are 4096 x 4560 pixels. The textures for the other objects range in size from 600 x 600 pixels to 4096 x 4096 pixels.
Of course all materials and textures are included as well as the lighting and 'stage' used for the thumbnails.
Even the sofa