Next Chicane

All Extended Uses
Included Formats
Maya 2008 mental ray
3D Model Specifications
Product ID:946118
UV Mapped:No
Unwrapped UVs:Mixed
TurboSquid Member Since May 2008
Currently sells 23 products
1 Rating Submitted
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Thank you for viewing my 2016 Next Chicane design concept! The design is 100% my own from drawing board to render and was inspired by recent European cars and has strong European cues. I'm also inspired by Le Mans Prototypes as well hence the Le Mans-esque rear end.
Chicane is racing terminology for a set of turns on a race course commonly used strategically to overtake an opponent. The name is fitting for this vehicle since it is designed with track duty and tight turns in mind.
   The design features a wind channel running from the intakes on the hood and funnels air down narrow sheet metal to the wings in back which operate independently creating more downforce on one side helping keep the car planted in tight turns.
   I simply asked the question, 'What would I like to see in a car?', and 'What kind of car would I like to drive?'
I studied many different cars and took the cues from them but did my best to make it completely different from anything that exists on the road today like the T-Shape grill which will be featured on future designs.
Here are some specs on the car, just for fun:
Flat plane crank V-8 NA
535 HP 8000 RPM
500 Lb-Ft TQ 8000 RPM
Mid-Engine Layout
8 speed Auto transmission with paddle shift
Carbon ceramic brakes and carbon fiber wheels
Dimensions (Real World):
Length- 168.5 inches
Height- 48.72 inches
Width- 77.84 inches
Native is Maya 2008
Color paint schemes are also included.
There is a layer created called smoothable. Simply select objects and smooth.
Interior is very simple with some detail but no button details, textures, etc. inside.
By purchasing this product you may feature it in your work but may not 3d print, redistribute, sell this model, or re-create it in any other medium without expressed written permission by me.
You may modify the work such as tweaking or modifying components, paint schemes, etc.
If you wish to do so, you may contact me through Turbosquid support regarding any questions you may have, and I will be happy to help in anyway I can.
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