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Chevrolet Cruze 2011

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'chevrolet' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 21, 2011
CheckMate Lite Certified
3ds Max 7 Brz.V2.1 Native Brazil 2
3ds Max 7 Std Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Lightwave 6.0 Native Default Scanline
Other Formats
OBJ Default Scanline
3DS Default Scanline
3D Model Specifications
Product ID:435459
Published:
Geometry:Polygonal Ngons used
Polygons:38,515
Vertices:45,490
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
4 Ratings Submitted
Product Rating
Description
High detailed 3d model of Chevrolet Cruze 2011 with interior.

Main features:
   » Two .max files with Brazil and Standard 3ds Max materials
   » Separate objects like body, wheels and doors. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. The dimensions are real
   » All textures and materials are included and assigned. Materials and textures are intelligently named
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:
   -› .max format:
       • no MeshSmooth: 38,515 faces and 45,490 vertices
       • MeshSmooth level 1: 98,140 faces and 110,815 vertices
       • MeshSmooth level 2: 390,370 faces and 417,180 vertices

   -› .obj, .c4d and .lwo formats:
       • low: 39,730 faces and 42,350 vertices
       • medium: 98,700 faces and 106,440 vertices
       • high: 390,370 faces and 412,000 vertices

   -› .3ds format:
       • low: 73,780 faces and 44,340 vertices
       • medium: 194,070 faces and 109,270 vertices
       • high: 780,710 faces and 418,730 vertices
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