Character inspired on the knights of the 14th and 15th centuries.
This model is perfect to use on any current gen game or realtime aplication, so it is not intended for subdivision, but it could work fine on render projects as well, as long as close ups are not needed.
The model has about 8k tris and 3 texture maps 2048x2048 for body 1024x1024 for head and 1024x512 for weapons, it also have a 2nd texture variant for the body (diffuse and normal).
The model is rigged using the default max biped (Keep in mind that it is an armored character so it is not intended for extreme poses). The facial rig uses also bones, so it is compatible with most 3D engines. It also includes a walk cycle and a facial test animations.