Samurai Animated Character

All Extended Uses
Included Formats
3ds Max 2009 Default Scanline
3D Model Specifications
Product ID:894484
Published:
Geometry:Polygonal
Polygons:10,857
Vertices:11,519
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2015
Currently sells 22 products
Achievements:
Unrated
Product Rating
Description
This character is combination of ranged and melee unit.
Every part of heavy armor, straw cap and back hire tail can be hided or shown.

.FBX and OBJ are included.
BIP (Character Studio) files are included.

Character has 113 animations.
I used Character Studio 3D MAX to make animations.

I exported animated version into .FBX file format.
Not skinned version I exported to .OBJ format.

Body with cap and sandals has 7,076 polygons, 13,953 triangles and 7,457 vertexes.
Samurai with heavy armor equipped has 9,670 polygons, 19,067 triangles and 10,513 vertexes.
Samurai with warlord armor equipped has 10,875 polygons, 21,425 triangles and 11,519 vertexes.
Weapons 2,541 polygons, 4,992 triangles and 2,833 vertexes.

Character has 10 parts: straw cap, back hair tail, helmet, shoulder armor, leg armor, hand armor, chest armor, sandals and belt. Model has 2 katanas, 2 small japan swords wakisashi, 2 bows, quiver with arrows. Each part can be removed/hided.
Warlord armor has 10 parts: helmet, mask, neck armor, shoulders armor, hands armor,chest armor, skirt, legs armor, low legs armor, boots.
Rig has 74 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048.


Animation list:

1. S_IDLE: 0 - 100 fr.,
2. S_arm_kick_right: 101 - 126 fr.,
3. S_boring: 127 - 252 fr.,
4. S_Bowing: 253 - 303 fr.,
5. S_Drinking: 304 - 359 fr.,
6. S_Eating: 360 - 480 fr.,
7. S_Explanation: 481 - 526 fr.,
8. S_Jump_standing: 527 - 602 fr.,
9. S_looking_around: 603 - 779 fr.,
10. S_Pick_object: 780 - 820 fr.,
11. S_pointing_A: 821 - 881 fr.,
12. S_Say_No: 882 - 932 fr.,
13. S_Shrugs: 933 - 978 fr.,
14. S_sit_down: 979 - 1004 fr.,
15. S_Sitting: 1005 - 1055 fr.,
16. S_Came_up: 1056 - 1082 fr.,
17. S_Talking: 1083 - 1128 fr.,
18. S_Talking_B: 1129 - 1265 fr.,
19. S_Use_object: 1266 - 1306 fr.,
20. S_warning: 1307 - 1367 fr.,
21. S_waving: 1368 - 1413 fr.,
22. M_making_item: 1418 - 1448 fr.,
23. M_Climbing_abyss_left: 1453 - 1478 fr.,
24. M_Climbing_abyss_idle: 1483 - 1558 fr.,
25. M_Climbing_abyss_right: 1563 - 1588 fr.,
26. M_Climbing_ladder_down: 1593 - 1633 fr.,
27. M_Climbing_ladder_up: 1638 - 1678 fr.,
28. M_Climbing_rope: 1683 - 1713 fr.,
29. M_falling_down: 1718 - 1758 fr.,
30. M_Jump_runing: 1763 - 1803 fr.,
31. M_run: 1808 - 1834 fr.,
32. M_Sneaking: 1839 - 1889 fr.,
33. M_strife_left: 1894 - 1930 fr.,
34. M_strife_right: 1935 - 1970 fr.,
35. M_Swimming: 1975 - 2005 fr.,
36. M_walk: 2010 - 2046 fr.,
37. M_Walking_back: 2051 - 2086 fr.,
38. 2H_sword_back: 2091 - 2141 fr.,
39. 2H_sword_out: 2142 - 2192 fr.,
40. 2H_combat_mode: 2193 - 2243 fr.,
41. 2H_360_Uppercut_on_place: 2244 - 2324 fr.,
42. 2H_Heavy Smash: 2325 - 2366 fr.,
43. 2H_Power_Trust: 2367 - 2402 fr.,
44. 2H_Specal_attack: 2403 - 2448 fr.,
45. 2H_swing_high_straight_down: 2449 - 2484 fr.,
46. 2H_swing_mid_left: 2485 - 2520 fr.,
47. 2H_swing_mid_right: 2521 - 2556 fr.,
48. 2H_thrust_mid: 2557 - 2592 fr.,
49. 2H_block_Start: 2593 - 2605 fr.,
50. 2H_block: 2606 - 2656 fr.,
51. 2H_block_End: 2657 - 2669 fr.,
52. 2H_Dodge_Jump_Backward: 2670 - 2695 fr.,
53. 2H_Dodge_Jump_Left: 2696 - 2721 fr.,
54. 2H_Dodge_Jump_Right: 2722 - 2747 fr.,
55. 2H_parry_high_front: 2748 - 2783 fr.,
56. 2H_parry_low_front: 2784 - 2819 fr.,
57. 2H_parry_low_left: 2820 - 2855 fr.,
58. 2H_Knocked_backward: 2856 - 2896 fr.,
59. 2H_Down_back: 2897 - 2937 fr.,
60. 2H_Recover_from_knocked_backward: 2938 - 2978 ..........
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