A little mischievous character done for fun and practice. 1024*1024jpg texture on body, 512*512 jpg on his hat, and 128*128 png on the leaf (this one has alpha-map too). No normal and specular maps.
The body is rigged, 3ds max 9 character studio biped was used with skin modifier, and the hat and leaf are separate objects, so you can animate them too.
The model is only rigged in the .max file; if you dont have 3ds max, or you have an earlier version than 9, you can still import the character, as it is exported in 3ds and fbx formats too (both are widely known industrial standards), but it wont have the rigging.