3d model of a character in ma, mb, obj with 12 morph targets:
> 3 variants in clothing (tops) include an open vest, buttoned vest, suit + fedora > 12 different facial expressions/morphs, such as smiling, frowning, basic mouth open/close, separate shapes for creating asymmetrical expressions > simple rig (bound). Foot roll, toe rotate, wrist rotate, shoulders up/down, eye look, etc, included, no individual finger controls. > Edge loop topology, around 14,000-15,000 faces average per model > Cinematic quality model
some example morphs: >smiling, open and closed mouth, smiling eyes >frown, raise/lower eyebrows, separate side eye and eyebrow for each shape to give more control
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