Objects have been designed for complete subdivision for scalable resolutions. Rendered thumbnails were subdivided with the 3ds max Mesh Smooth at 2 iterations.
3ds - All maps are included and assigned to objects. Resolution is at 0 iterations (see wireframe thumbnail above).
3ds max - All material settings and textures are included. Shine and bump map patterns define the fabric surface. Raytraced reflection has been assigned to the chrome elements.