A 4-spots ceiling light rig/rack; 1 metal-like material (in Blender 3D+Cycles, 3D Studio MAX + V-RAY).
Made in 3D Studio MAX + V-RAY and in Blender 3D + Cycles, then exported to other formats.
Formats included: obj, fbx; scenes: blend (Cycles Materials), MAX (V-Ray Materials), MAX (Default Scanline materials).
IMPORTANT - No lamp / bulb mesh inside, just the chassis; take a look at preview images.
Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi Environment Map on the Materials of the objects; IMPORTANT: THIS VRAY HDRI TEXTURE MAP IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different environment map in the materials and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the Environment Map, which is NOT provided in the package.
1 Object, 1 Material, UV Unwrapped (non overlapping uv layout map provided in the package; see preview images), no textures.
Polygonal mesh, quads and tris, 126710 vertices, 127559 faces, 253312 triangles.