Cartoon Woman - Head
Originally modeled in Maya. Clean topology and totally polygon geometry (mostly Quad and a few Triangular surfaces). You have to increase subdivision level if you need. Ready to texturing. Ready to sculpting in ZBrush and Mudbox. Objects have Unwrapped UVs.
Maya 2011 .ma (ascii) and .mb (binary) files are included in the rar file.
=Obj and Fbx Files=
These files are exported from Maya 2011. It needs some adjustments at pivot points and/or groups.
No texture file.
Head, Eyebrow (Left/Right), Eyelash (Left/Right), EyeInner (Left/Right), EyeCornea (Left/Right)
For natural eye pose; Rotate Eye(L/R) +3 or -3 on Y axis (Horizantal)