Cartoon Skeleton character created using Maya 2010. No testing has been done in previous or more recent versions, though I have no reason to believe it would not work, nothing exclusive to 2010 was used in its creation. Character is fairly high-poly, intended for use in animation. Character is not %100 anatomically correct, though research was done to obtain a level of believability in movement and construction.
Character uses basic forward kinematics for spine and arms, with inverse kinematics for legs. Set Driven Keys for foot roll controls, and subdivision level. Individual finger joint controls for maximum manipulation of hands. Included shelf makes for easy selection of controls. Easy to animate! Search for VanDookie on YouTube for an example of Skelly in action!
All proceeds from the sale of this rig will go towards creator's enrollment in the Animation Mentor program.
All future updates to the rig will be free to those who made an initial purchase, simply contact the creator via email with proof of purchase to receive updated rig. Contact info included in read-me file.