Cartoon Mushroom

All Extended Uses
Included Formats
Feb 20, 2013
CheckMate Pro Certified
3ds Max 2012 Native mental ray
Other Formats
OBJ
Autodesk FBX
Collada
3DS
3D Model Specifications
Product ID:724640
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,864
Vertices:2,909
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2011
Currently sells 9 products
Achievements:
9 Ratings Submitted
Product Rating
Description
>>> This is a computer generated 3d model, isn't a real life object <<<

E N G L I S H

Cartoon Mushroom house, ready for close up and HD renders.

A V A I L A B L E   F I L E S
Cartoon_Mushroom_Max2012_MRay
Cartoon_Mushroom_OBJ

M E S H   T O T A L S
Low poly: 2909 Verts, 2864 Faces
Hight poly (with turboSmooth ON): 11875 Verts, 21988 Faces

T E X T U R E S   A N D   M A T E R I A L S
Preview images rendered with Mental Ray, but the textures and materials are ready to be rendered with no additional plug-ins (NO Mental Ray Materials).
Textures dimensions are 2048 x 2048, except M_Reflect.jpg (864 x 872)

G E N E R A L   S P E C I F I C A T I O N S
Clean mesh edge loops, only quad and minimum triangles (only triangles in the door)
Model is centered at 0,0,0.
Objects, Materials and Textures use descriptive and unique names
Scene objects organized by layers.


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E S P A Ñ O L

Hongo casa cartoon, listo para primeros planos y renders de alta resolución

A R C H I V O S   D I S P O N I B L E S
Cartoon_Mushroom_Max2012_MRay
Cartoon_Mushroom_OBJ

M A L L A
Baja cantidad de polígonos: 2909 Vértices, 2864 Caras
Alta cantidad de polígonos (con turboSmooth ON): 11875 Vértices, 21988 Caras


T E X T U R A S   Y   M A T E R I A L E S
Las imágenes mostradas fueron renderizadas con Mental Ray, pero las texturas y materiales están preparados para ser renderizados sin necesidad de plug-ins adicionales (NO materiales de Mental Ray).
La dimensión de las texturas es 2048 x 2048, excepto M_Reflect.jpg (864 x 872)

E S P E C I F I C A C I O N E S   G E N E R A L E S
Malla limpia y organizada, con posibilidad de “edge loop”, solo cuadrados y mínima cantidad de triángulos (triángulos solo en la puerta)
El modelo está centrado en 0,0,0.
Objectos, Materiales y Texturas tienen nombres únicos y descriptivos.
La escena está organizada por capas (layers)
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