Cartoon Girl Rigged. Model has Completed: Texture high quality, Blendshape create control for face, Create bone and rig, Animation, create Light, and setting render (with Vray and Mental ray). Model ready for animation and HD renders, is suitable for use in broadcast, high-res film close-ups, advertising, game... etc.
- Originally created with 3D Maya 2014 or higher
- Include 5 file:
+ format .ma with setting Vray render (Vray2.40.01 or higher)
+ format .ma with setting Mental ray render (No plugins needed)
+ format .ma with running animations and setting Vray render
+ format .obj (only character)
+ format .fbx (with bone)
- Character with 9480 polygons 9791 verts
- Edge loop based clean topology. Quadrilaterals are all, less triangles.
- 36 Blendshape hide in file, with 2 backup blendshape (you can show all blendshape in layer view), you can edit or delete them if don't want edit new blendshape.
- 4096x4096 (3) Body, coat, headkerchief and pants
- 2048x2048 (1) Shoes
- 512x512 (1) Eye
- Include 4 File.PSD with full layer for edit
RIG, BLENDSHAPE, ANIMATION:
- Model already rigged, and ready for any animations, detail control for easy animations
- 36 Blendshape with control, easy custom and key, All blenshape only hive, you can edit one by one them. (or delete if you don't edit)
- Running animations with 17 frames cycle
- There 2 file for setting Vray setting (Vray2.40.01 or higher)
- And 1 file Mental ray render setting (No plugins needed)
- With some layer render (Occulusion, Mask, Specular, depth...) all disable. Anable if you want render them.
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