Fully textured cartoon girl head model with a broad range of morph targets(blend shapes) for expressions and speech.
Efficiently modeled with an optimal mesh topology based on edgeloops.
Efficient UV unwrapped layout..
The model is mapped with hi-res maps that range from 2048X2040 to 4096X4096 resolution.
The maps are available in a layered PSD format so you can make changes to various texture elements if needed.
For example you can quickly change the hair color as you like.
Comes with a variety of expressions and phonemes for speech.
The primary morph targets can be then combined to form 'composite' targets like cry,surprise,anger,fear,etc.
You can create a variety of expressions by combining them.
The model was originally created in 3ds Max 2008 and rendered with V-Ray.
The Max scene file comes with two rendering setups:V-Ray and mental ray.
She comes in following 3d formats:
The formats include:
max 2008(V-Ray,mental ray)
The hdri map used for the IBL(image based lighting) was created by Wouter Wynen.
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Model by Jasmin and Admir.