Detailed 3D model of a cartoon baby modelled in Blender 2.5. Ready to be rendered with Blender internal. The result can be seen in the attached pictures. The original mesh has a low number of polygons so it is easy to animate. Model done using subdvision surface method, so the resolution of the model could be increased as needed.
The model is complete of material, texture, hair, and skinned body rig. Exported in .3ds and .obj. The exported file contains a low res and an hi res mesh. Subdivion surfaces methods such as Meshsmooth perfectly working. Materials, hair and rig only works in Blender, but textures are still usefull in the other formats.