| Hostel Gothic Fantasy by yLAn Studios the Hostel is a Low poly gameready asset Polycount: 1700 Vertices: 1750 Normal Mapped and optimized for real time 3d graphic engines (both textures and mesh) Licence: You may use this model freely for any project as it is. You may not redistrubute or sale this model. Instructions:
1) Unzip files in C: (this will create directory c:\turbosquid\hostel with all the files for 3ds Max/Maya/C4d) 2) run the scene file for your software Additional Notes:
Extra texture: To change texture (and dress!) to your cartoon character In 3ds: go to material editor and assign Beba_texture1 or Beba_texture2 to your character In MAYA: select character, press CONTROL+A, select beba_textures node, change diffuse texture file (Toon_Beba_diffuse_tx2.bmp or Toon_Beba_diffusebmp) Placing your files in a different directory: If you want to unzip the files in a different folder of course you can, but please note that this way the software won't be able to automatically load the scene files (textures and normal maps); you you will have to set the new folder in 3ds or Maya for the software to be able to find the new location of the texture files. For 3ds Max: modify diffuse, reflection and normal bump slot into the material editor entering the new location where you placed the files. For Cinema 4d: Select the mesh and click on the material tag, then double click on the textures tag (bottom left) to modify it (for more detailed informations you can check software manuals) |