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Fantasy Cityscape Kit

All Extended Uses
Included Formats
Softimage 5 mental ray 3.4
Cinema 4D 11.5 Advanced Render 11.5
Maya 2009 mental ray 3.7
3ds Max 2009 mental ray 3.6
OBJ 2012
Autodesk FBX 2012
Collada 2012
3D Model Specifications
Product ID:729586
Published:
Geometry:Polygonal Quads/Tris
Polygons:6,732
Vertices:4,479
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since October 2009
Currently sells 20 products
Achievements:
Unrated
Product Rating
Description
For building fantasy cityscapes.

House modells height: 16ft    5m

Textures: 512 x 512
diffuse/color, specular, normal maps and bump in BMP format

Tiled grass color texture seen on the thumbnails: 1600 x 1256

Seven versions of the main color texture plus normal bump and specular.

Added a realistic, desaturated color version. Achieved by a non-destructible color correction shader to all diffuse textures: you can find it in City_Kit_Max2009_MentalRay_Realistic_colors.max


Thumbnails were rendered in Max 2009 with Mental Ray: WYSWYG = What You See What You Get

No pictures were modified in photoshop.

You can create a cityscape for CGI or videogame engines using two UV-channels for lightmapping or layered textures in Maya.

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All models have two UV channels in FBX, DAE and MAX formats:
UV Channel 1 is used for textures with overlapping UVs
UV Channel 2 is used for lightmapping or layering and has non-overlapping UVs. Texture space is maximized, UVs are packed tight.

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Polygon and vertex count of named objects in the scenes:

1. house_corner: 1190 tris, 798 verts.
2. house_three: 1507 tris, 976 verts.
3. house_two: 657 tris, 426 verts
4. house_one_half: 266 tris, 175 verts
5. ruined_house_corner: 1007 tris, 688 verts
6. ruined_house_three: 1221 tris, 800 verts
7. ruined_house_two: 630 tris, 437 verts
8. ruined_house_one_half: 254 tris, 179 verts

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Downloadable packages:

Max 2009 Mental Ray scenes including examples. Max 2012 scene for convenient handling of two UV channels.

Max 2009 scene for 2 UV channels: Please see the readme.txt in the package explaining how to see and use UV channels in Max 2009.

Softimage XSI 5.0 Mental Ray setup: Nice MR render

Cinema 4D 11.5 Advanced Renderer setup: best looking default setup with 'Advanced renderer'

Maya Mental Ray 3.7 setup: nice MR render

OBJ: JPG textures and two OBJ files for all models. One file has UV channel 1. The other file has UV channel 2 so you can copy/paste the second channel where needed.

FBX: small FBX file with no textures and a big FBX file with embedded textures. Models have two UV channels.

DAE: models have two UV channels, textures.
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