building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun

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Fantasy Cityscape Kit
by sogun
$9.95
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
building fantasy cityscapes city max - Fantasy Cityscape Kit... by sogun
For building fantasy cityscapes.

House modells height: 16ft    5m

Textures: 512 x 512
diffuse/color, specular, normal maps and bump in BMP format

Tiled grass color texture seen on the thumbnails: 1600 x 1256

Seven versions of the main color texture plus normal bump and specular.

Added a realistic, desaturated color version. Achieved by a non-destructible color correction shader to all diffuse textures: you can find it in City_Kit_Max2009_MentalRay_Realistic_colors.max


Thumbnails were rendered in Max 2009 with Mental Ray: WYSWYG = What You See What You Get

No pictures were modified in photoshop.

You can create a cityscape for CGI or videogame engines using two UV-channels for lightmapping or layered textures in Maya.

---------------------------------

All models have two UV channels in FBX, DAE and MAX formats:
UV Channel 1 is used for textures with overlapping UVs
UV Channel 2 is used for lightmapping or layering and has non-overlapping UVs. Texture space is maximized, UVs are packed tight.

---------------------------------

Polygon and vertex count of named objects in the scenes:

1. house_corner: 1190 tris, 798 verts.
2. house_three: 1507 tris, 976 verts.
3. house_two: 657 tris, 426 verts
4. house_one_half: 266 tris, 175 verts
5. ruined_house_corner: 1007 tris, 688 verts
6. ruined_house_three: 1221 tris, 800 verts
7. ruined_house_two: 630 tris, 437 verts
8. ruined_house_one_half: 254 tris, 179 verts

---------------------------------

Downloadable packages:

Max 2009 Mental Ray scenes including examples. Max 2012 scene for convenient handling of two UV channels.

Max 2009 scene for 2 UV channels: Please see the readme.txt in the package explaining how to see and use UV channels in Max 2009.

Softimage XSI 5.0 Mental Ray setup: Nice MR render

Cinema 4D 11.5 Advanced Renderer setup: best looking default setup with 'Advanced renderer'

Maya Mental Ray 3.7 setup: nice MR render

OBJ: JPG textures and two OBJ files for all models. One file has UV channel 1. The other file has UV channel 2 so you can copy/paste the second channel where needed.

FBX: small FBX file with no textures and a big FBX file with embedded textures. Models have two UV channels.

DAE: models have two UV channels, textures.
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Product File Downloads
Softimage 5 (.hrc, .xsi, .scn)  7.8 MB
Renderer:mental ray 3.4
Cinema 4D 11.5 (.c4d, .xml)  7.8 MB
Renderer:Advanced Render 11.5
Maya 2009 (.ma, .mb)  8.4 MB
Renderer:mental ray 3.7
OBJ 2012 (.obj)  5.2 MB
3ds Max 2009 (.max)  8.6 MB
Renderer:mental ray 3.6
Autodesk FBX 2012 (.fbx)  6.6 MB
3ds Max 2009 (.max)  36 MB
Renderer:mental ray 3.6
Collada 2012 (.dae)  7.9 MB
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Product License
All Extended Uses
3D Model Specifications
Product ID:729586
Published:
Geometry:Polygonal Quads/Tris
Polygons:6,732
Vertices:4,479
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Product Rating
Unrated