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Brown Bear (RIGGED) (FUR)

All Extended Uses
Included Formats
Jun 4, 2012
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:674266
Published:
Geometry:Polygonal Quads/Tris
Polygons:17,140
Vertices:17,458
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 298 products
Achievements:
Unrated
Product Rating
Description
High Detailed Realistic Brown Bear FULLY RIGGED animation-ready UV mapped and smoothable, made with Maya - shave and a haircut for fur (see the bottom of the page for further information)
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This scene is ready to render exactly as you see above with mental ray settings.
This model has been modeled with a clean topology based on loops and quads.
It is RIGGED, animation-ready and smoothable.
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Eyeballs, teeth, tongue and gum are included and modeled separately.
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The model is provided with high resolution (4k) textures (main color maps are TGA):
body color- 4096x4096
body bump - 4096x4096
eyeball color - 512x512
eyeball bump - 512x512
gum color- 2048x2048
gum bump - 2048x2048
This pack includes all the following formats:
.mb (Maya 2011 binary)
.ma (Maya 2011 ASCII)
Maya 2011(ma/mb) polycount (quads) (including eyeballs/teeth/tongue/gum): 17140
The main bear mesh is 12904.
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SHAVE AND A HAIRCUT NOTES:
The fur is made with shave and a haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitive's count up to your machine memory limit.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quad Core)
--4 different hair systems.
The shave and haircut fur is included in each Maya 2011 format (ma/mb).
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RIG NOTES:
This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Also ears and jaw have controls-
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NO POSTWORK ON THESE RENDERS (mental ray)
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