|Maya 2011mb||Native mental ray|
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|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
body color- 4096x4096
body bump - 4096x4096
eyeball color - 512x512
eyeball bump - 512x512
gum color- 2048x2048
gum bump - 2048x2048
This pack includes all of the following formats:
.mb (Maya 2011 binary)
The Maya 2011 format is ready to render exactly as you see above with mental ray and Shave and A Haircut settings.
The Maya 2011 format is set with the '3' button for the geometry approximation preview and render.
Polycount (quads) (including eyeballs/teeth/tongue): (including eyeballs/teeth/tongue/gums): 17, 140
The main bear mesh is 12, 904.
SHAVE AND A HAIRCUT NOTES:
The fur is made with shave and a haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitive's count up to your machine memory limit.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quad Core)
--4 different hair systems.
RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Also ears and jaw have controls-
4 animation sets have been included in separate Maya files (referenced to the main rig) to make them easier to use:
-bear_acting_v102 - 60 frames -(bear standing up on two legs - landing angry)
-bear_acting_v202 - 100 frames -(bear standing up on two legs, looking by both sides)
-bear_running_v104 - 14 frames (loop)
-bear_walk_v106 - 52 frames (loop)
*the actual animation frame rate shown in the real-time preview is not real, please download the files from the previews section.
NO POSTWORK ON THESE RENDERS (mental ray)'