This is a rigged model of a high detail anime character.
Originally created with ZBrush and Maya using the Mentalray renderer.
This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc.
- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Mesh hair rigged using Maya Hair and guide curves.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- All displacement textures are in 32 bit .exr format other textures are in layered .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
- Model is built to real world scale.
- Units used: cm, model is 150 cm tall.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.