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Ayanami Rei

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2012 mental ray
OBJ
ZBrush
3D Model Specifications
Product ID:854465
Published:
Geometry:Polygonal Quads only
Polygons:21,510
Vertices:23,813
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2013
Currently sells 13 products
Achievements:
Unrated
Product Rating
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Description
This is a rigged model of a high detail anime character.
Originally created with ZBrush and Maya using the Mentalray renderer.

USAGE

This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc.

FEATURES

- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Mesh hair rigged using Maya Hair and guide curves.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.

PRESENTATION IMAGES

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

TEXTURES

- All displacement textures are in 32 bit .exr format other textures are in layered .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.

GENERAL

- Model is built to real world scale.
- Units used: cm, model is 150 cm tall.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
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