A castle interior set, comprised of 22 individual pieces. Can be used to form many configurations of halls, rooms, arches, alcoves, etc. Everything is based on interconnecting pointed arches. This is a ready to customize game level. Just add furnishings and the level is complete.
Vert/ face count is for the entire scene, with some duplicated elements. You could build an extensive level and be easily under 10,000 faces.
-4 way arch
-8 way arch
-room with fireplace
-flagged stone floor
-alcove with window seats
-various arches for different configurations
-double doors with pulls
All elements are AO baked, and all unnecessary faces have been removed. Includes diffuse, normal, AO, and specular maps where necessary. Please have a look at the 22 large images, some renders, some real time. They are available below, zipped.
Main product file is zipped. .blend file is about 11mb. File comes with a sample level setup (as rendered), which you can use to learn how the pieces fit together. I created this for a game I may or may not ever get around to finishing, so I have taken great pains to create a great castle level, with low GE impact. Every element is optimized for GLSL, and adheres to recommendations on the blender website.