High poly reflector telescope with many details. Created with Blender 2.74 and rendered in Cycles.
|| GEOMETRY ||
High quality mesh. Clean topology, quads only. No ngons! Modifiers are not applied, so you still have full and easy geometry control.
|| TEXTURES ||
This model includes only one image texture (2.048px X 768px) for the writings that are printed on some parts (e.g. the scales). The materials themselves are using procedural textures.
|| RIG ||
The telescope is rigged using parenting and constraints (see animations). The rig is independent from the environment.
|| COMPOSITING ||
Compositing setup to render the model isolated from the environment with alpha values as background included.
|| RENDERS ||
- renders created in Cycles Render at 4.000 samples using subsurf modifier level 2
- wireframe renders are showing the mesh without subsurf modifier
|| SCALE ||
The model is in real world size and scale.
X = 0,591m (Blender units)
Y = 0,675m (Blender units)
Z = 1,490m (Blender units)