|Maya 2011||Native mental ray|
|Autodesk FBX fbx|
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|Unwrapped UVs:||Yes, non-overlapping|
This scene is Ready to render exactly as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology based on loops and quads. It is ready to be rigged and smoothable.
The model is provided with 4k high resolution textures (color maps are .TGA):
This pack includes all the following formats:
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)
Polycount (quads) (ma,mb,obj,fbx):
wolf mesh (including gum/teeth/tongue): 7450
The Fur is made with Shave and A Haircut for Maya 2009 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minutes for an HD 1200x1200 frame (rendered on a system based on intel pentium quadcore with 8 gigs ram)
--8 different hair systems for a total of 200k hair prims with an average multistrand of 2.
The Shave and Haircut Fur is included in each MAYA 2009 format (ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2009 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
The images on white background have been made for presentation purpose as per Turbosquid request, the actual light rig is including ground shadow setup (see the other renderings with coloured background)
NO POSTWORK ON THESE RENDERS (MENTAL RAY)