Beach / Garden Umbrella
Originally modeled in Maya 2009.
* Totally polygonal modeling (all faces have 4 or 3 sides)
* You have to increase subdivision level such as 3 or more if you need.
* Model have Unwarp UVs (non-overlapping). Also some parts unwraped by Automatic Mapping (for more accurate procedural shading)
* Maya, Max, 3ds, Fbx and Obj files do not include any shading, lighting and rendering setup.
* Max, 3ds, Fbx and Obj file need some adjustments (at pivot points and/or groups etc. )