| High-Resolution Basketball Included Files: -dt_basketball.max (Lights/Uses Standard Material) -dt_basketball_scene.max (Lights/Uses Raytraced Material) -dt_basketball_nomap.max (No Lights/Uses Standard Material) -bb_dif.tga (tilable dimple texture) -bb_bmp.tga (tilable dimple bump) -bb_logo.tga (32bit with alpha) -bb_mask.tga -basketball_guide01.tga (wireframe reference/UVW Channel 1) -basketball_guide02.tga (wireframe reference/UVW Channel 3) -dt_basketball.mat (Material Library) Readme: -Recommended 3DSMax System Unit=1 Inch. Model is 30 inches diameter in scene units. -Maps in the Materials use upto 3 different UVW channels. -Use Configure Bitmap Paths to add the included Maps directory. -Replace logo texture with your logo. The included Materials use Composite Maps for Diffuse. Use Blend Materials instead to create different Material property for logos. -Included .max files are not gamma-corrected. Adjust gamma setting or its Materials for desired output. -Displayed images were rendered in 3dsmax R5. |