3d Baby Rigged for 3dsMax rendered with Mentalray.
Originally created with 3dsMax 2011
This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.
- Two hair types, blonde,including lashes and Eyebrows (WSM HairandFur Modifiers).
and Brown including lashes and Eyebrows made using Alpha mapped poly planes.
- Two different iris textures, Grey and brown
- Realistic SSS (Sub Surface Scattering) skin shaders.
- On screen blended morph target control UI.
- Eye controls with individual Left / Right control option
plus fleshy eye movement and pupil dilation.
- Rigged with skin and biped plus extra bones for better deformation.
_ Works well with MoCap data (minimal cleanup).
- This model contains 101 seperate objects,(Geometry).
- contains 24373 faces with turbosmooth off.
Poly Count (Quads).Main Body faces 5020 Objects: 1
Teeth,Gums,Tongue,Inner Mouth faces 1540 Objects: 12
Eyes x2 + pupil dilation MT's faces 7010 Objects: 12
Nappy faces 588 Objects: 1
Poly Hair,Lashes,Eyebrows faces 670 Objects: 46
HairandFur Base meshes faces 2052 Objects: 7
BabyHairandFur collision object faces 1678 Objects: 1
Pedestal faces 144 Objects: 1
Rig Driver Geo (non renderable) faces 5671 objects: 20
All counts are before turbosmooth modifiers.
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- All textures are in .tiff and .tga format,
- 4096x4096 for main body.
- 2048x2048 and lower for rest.
_ All body textures are hand painted.
- Model is built to real world scale.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
- Ztool included.
- Other... render presets,poses,fig, hair guides,included in file.
_3DsMax 2013 needs service update 2 to render correctly.