Battle Axe

All Extended Uses
Included Formats
3ds Max 2015 mental ray
3ds Max 2012 mental ray
3ds Max 2013 mental ray
3ds Max 2014 mental ray
Other
Autodesk FBX
3D Model Specifications
Product ID:993555
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,059
Vertices:1,212
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since March 2015
Currently sells 88 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Axe Game Ready

Reasonable polycount :

Poly:3059
Tris:5005
Vertices:1212

Textures

Normal Map
Diffuse map (Albedo)
Specular Map(Metalness)
Glossines Map(Roughness)

This model contains 4 main objects (composed of other object attached) :
Axe Blade :Normal,Diffuse, Specular, Glossiness
Axe Handle:Normal,Diffuse,Specular,Glossiness
Handle Metal Parts: Normal ,Diffuse,Specular,Glossiness,
Emisive
Leather Handle :Normal ,Diffuse,Specular,Glossiness


All the texture are in 3 different resolution: 1024x1024,2048x2048 and 4096x4096

The Normal map is not resized form 2048x2048 to 4096x4096 .Is rendered in 3d's Max in all 3 resolution formats

.rar file :

Include 6 .rar files
-MAX.rar
        -have all the texture in 2048x2048 res and all max file (2012,2013,2014,2015)
-FBX.rar
        -have all texture in 2048x2048 res
-OBJ.rar
        -have all texture in 2048x2048 res

-Texture 1024x1024.rar:
                  - texture resolution 1024x1024 (Normal,Diffuse ,Specular,Glossiness,Emissive)

-Teture 4096x4096.rar:
                  - texture resolution 4096x4096 (Normal,Diffuse ,Specular,Glossiness,Emissive)

-Edit.rar
         -If you want to edit the maps extract this .rar file : include Ambient Oclusion Map and Unwrapped UV Image in resolution 1024,2048 and 4096 to png format

Model texture paths are stripped
No obvious texture stretching on model

File format:

.max 2012 ,2013,2014,2015(Native Format)
.obj
.FBX
.3DS

Previews rendered with V-Ray
No special plug-ins needed to use this product

No isolated vertices
        No coincident vertices
        No coincident/coplanar faces
        No overlapping Faces, Vertices,Faces,Edges
        No isolated Vertices
        No multiple Edges
        No empty objects
No open edges or borders that cause see-through cracks in the model when rendered

Real-world scale:
Base of model at 0,0,0 origin

Includes a grouping or hierarchy for moving all objects in model togethert.

No poles with more than 4 edges on the model
Used world units: centimeters
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