Asteroid 03

All Extended Uses
Included Formats
Jan 17, 2014
CheckMate Lite Certified
Cinema 4D R13 Native Advanced Render R13
3ds Max 2009 Native Default Scanline
Maya 2013 Native mental ray
Other Formats
OBJ
Other
3DS
Autodesk FBX
3D Model Specifications
Product ID:784920
Published:
Geometry:Polygonal Quads only
Polygons:20,028
Vertices:20,024
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2008
Currently sells 16 products
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Description
High detailed photorealistic 3d model of an asteroid / meteoroid model with caves and holes which is suitable to use in movies, realistic vfx animations, illustrations and games.


- Perfect details for photorealistic extreme close up renders.
- The asteroid model can also be used as a very detailed rock surface in any outdoor environment.
- Including ready-to-render scenes for Cinema 4D R13 (and up)
- 3ds Max (2009), Maya (2013), OBJ, FBX and 3DS files are also available for download.
- 100% quad mesh topology with low polygon count.


Don't forget to check my other asteroid models.



There are 2 Cinema 4D files. One with displacement map use, and the other one with normal map.
Both gives perfect quality on your renders.
Preview images are rendered with displacement map (with additional bump map).



---------Info---------


-Low-poly mesh with specified poly count.
-Displacement map for all the subtle details for extreme close up high polygon renders.
-Normal map for faster but still quality renders which also can be used in game engine use.
-All textures are 4096x4096 for maximum detail, can be easily altered to lower resolutions
-Cinema 4D R13 Advanced Renderer used to render the Cinema 4D file.
-Everything seen in the rendered scene is included
-Lighting setup on renders are included.

All preview images are rendered with Cinema 4D R13 without any plugins. So you can click
render button and get the same result with preview renders.
No postwork on any of the images.

Different colored renders can be obtained by changing color map intensity on shader setup.





------Polycounts--------


Total polycount of the model with subdivision turned off:
20028 polygons / 20024 vertices



-------Textures-------

Color map: 4096x4096 (PSD)
Normal map: 4096x4096 (TIF)
Displacement map: 4096x4096 (16-bit PSD)


---------Note---------

In C4D files, lighting setup and sky with full of nice stars is a bonus addition
to get nice renders immediately by clicking render button.
The lights and sky can be deleted easily and the asteroid model can be used in another scene within your game, movie or in visual effects scenes.
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