The Rhino Beetle is a completely original stylized cartoony character with several animator friendly features specific to this character.
Each arm has IK/FK switching and while in FK mode the top arms have attributes to allow the animator to pose the top and bottom arm simultaneously.
The rig is scalable and has attributes to turn on and off the finer features of the rig to avoid clutter. The wing attributes are located on the COG icon behind the character. After the wings are pulled out the animator can hand key the wings individually or turn on the wing flap attribute on the COG and the wings with Beat automatically when the timeline is played.
He has a full range of facial controls and cartoony friendly controls for his horn and tweaking controls for his mouth. The rig has a lot of attributes opened to allow the animator the freedom to pose and tweak him to his or her liking and only nonessential attributes have been completely hidden.