- Edge-loop based model of a human dentition. - Polygonal subdivision geometry. - 15 morph targets. - Anatomically correct full set of 32 teeth with roots. - Moving mandible and muscles. - Slider manipulators for easier control.- 7,661 polygons - 7,835 vertices ---files--- - mouth_v2.0.max - 3ds max 7.0 file (including light/render setup, SSS) - maps.zip - 10 maps/textures ---maps--- - gums.jpg - 1024x1024 - gums_subdermal.jpg - 1024x1024 - masseter.jpg (pterygoideus) - 640x640 - skull_diffuse.jpg - 1200x1200 - skull_bump.jpg - 1200x1200 - teeth.jpg - 2048x2048 - teeth_back_surface.jpg - 2048x2048 - tongue.jpg - 2048x2048 - tongue_subdermal.jpg - 2048x2048 - outside.hdr - 100x50 Demo ((C)1999 Paul Debevec) ---Updates--- - v2.1 - Removed Carabelli's Cusp. |