This is the Ahmath Aznhul,best know like Rat-Man.
The Ahmath Aznhul was a tribe of nomad ordes that were the scourge of the city of Akkaba in the far away region of Ur...An degenerated Mutant humanoid and Human flesh-Eating orde.Scared for the brutality of a lot of figths and killings.
This is an low poly model base Mesh made for use in the next-gen game engines,and for use like hight poly count model with Turbosmooth too.
Higth Quality Key Features:
.The model is fully Smootheable TurboSmootheable.
.All made with polygons using quads and tri faced polygons.No Ngons can be found in the models,guaranteed.(See the UV Template Images.
.Excellent UVW Unwraping.No overlaping UVWs guaranteed.(See the UV templates images)
.No third party renderers were used for generate the thumbnails images.The model come with the materials and textures for render with Mental Ray SSS Fast Skin,(for the RatMan_Body object),and for Default Scanline Renderer.
When you click the render button you obtain the same that you see in the thumbnails.
.Materials and Maps are well-named with descriptive names.(See the image for the files included in the zip file that obtain at downloading).
.All the texture maps are included in the same folder with the model file.No warning messages for missing files will be displayed at opening moment of the file, guaranteed.
.The model is made at Scale.(The RatMan Heigth is 1,73 meters like an medium size man).
.The model is centered to 0,0, coordinates,of the world grid.
.Al maps are included,like Normal Bump map,Displace map,and more.The size of the textures are 4096x4096 pixels for the RatMan body object,and 2048x2048 pixels for the Weapon Armour,and Cover-tails vest.
The maps included too,are the overall difuse,subdermal layer,bump map,and HDRI map for the metallic reflections.The format image file are ,Jpeg,and HDRI,(See the image about the files included in the zip).
The model is equipped and ready to animate,with an ligth shoulder armour,and cover-tails vest,and the Khopesh,(an kind of egpitian sword).
Fully posable and animatable.
The max scene file comes with two rendering setups:Default Scanline Renderer and Mentalray.
The Model was created with 3DS MAX 2011.OBJ and 3DS version are included too.
RatMan_Body: Faces:4136 Vertices:2070.
RatMan_Vest: Faces:176 Vertices:111.
RatMan_weapon: Faces:136 Vertices:137.
RatMan_Brazalet_Rigth: Faces:147 Vertices:160.
RatMan_Brazalet_Left: Faces: ' Vertices: ' .
RatMan_Shoulder_Armour: Faces:507 Vertices:520.
Space Warps: 0