This is a concept 3D model of African woman character named Taisha (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 655876.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With MentalRay renderer setups (SSS-materials, Displacement maps, MR lighting) B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
Model is built to real-world scale. Units used: Centimeters. Taisha is 174 cm tall, and 184 cm on heels.
Taisha has one haircut created with geometry and alpha map. No third-party plug-ins needed.
All clothings shown on previews are included, some of them are hidden.
All preview images rendered with MentalRay in 3DS MAx 2010 (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 25. SSS-material for skin in 3ds Max 2010 MentalRay version uses 7 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 100 MB.
....::: POLYCOUNTS :::....
.MAX format: - No Subdivision: 24,114 faces and 23,512 vertices - Subdivision iteration 1: 74,246 faces and 74,612 vertices
.OBJ, .C4D, .LWO, .SCN, .MB formats (include two files for each format): - LOW: 22,980 faces and 23,450 vertices - HIGH: 73,050 faces and 74,550 vertices
.3DS format (includes two files): - LOW: 26,821 faces and 45,064 vertices - HIGH: 145,686 faces and 80,772 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) in 3DS Max 2010 takes:
A. With MentalRay setups (SSS-materials, displacement, 5 lights) - 2 min 01 sec B. With Scanline Render setup (standard materials, no displacement, 2 basic lights) - 1 min 07 sec
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