Highly detailed and accurate model of skeleton arm provided in 5 formats.
Geometry composed of 99.9% quads
Texture Resolution = 2048x2048
Normal maps and displacement maps generated from Zbrush to each application. Zbrush file included for further texture tweaking and export to other applications not listed.
Cinema 4D- Material contains normal and displacement texture maps. Preview images were rendered with Cinema 4D.
3d Max - Exported from zbrush to Max with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed.
Maya - Exported from zbrush to Maya with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed.
OBJ- Obj Exported from Cinema 4D with textures and UV. Open in desired application and place texture maps in appropriate material slot.
Zbrush- High res zbrush model with multiple subdivision levles.